La-Goon was a formative project made over the course of our Year 4 Fall 2016 semester. The tricks learned in UE4 and in VR design helped develop Odyssey and Beijing Tourism. Our professor, Rob Teather, afforded us with the freedom to realize this game in all of its silly glory – so a big thanks to him.
Team Contributions
Roles
Akito Roberge: Environment, Models, Audio
Curtis McCrady: Dale model + animations, HOLC model + animations, pufferfish model + animations.
Eric Aylward (me): Character interactions, Seagull model + AI + animations, Audio.
Mark Brouwer: Enemy models + AI, Dale UI + interactions, VFX.
Curtis McCrady: Dale model + animations, HOLC model + animations, pufferfish model + animations.
Eric Aylward (me): Character interactions, Seagull model + AI + animations, Audio.
Mark Brouwer: Enemy models + AI, Dale UI + interactions, VFX.
Personal Contributions
VR Interactions
I developed pickup and loose-link interactions for the weapons and animals. I also developed the "Handheld Object Launching Cannon (HOLC)" interaction.
See the hand gripping demo here: https://youtu.be/xDY7L-7FGTg
See the hand model here: https://sketchfab.com/models/10fad39b65b047d1a9f197e7fbd304ef
See the HOLC here: https://youtu.be/gQk1GvmLTW0
3D Models